extends RigidBody2D

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	animate_randomly()

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
	pass

func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
	queue_free()

func animate_randomly():
	var animation_names = $AnimatedSprite2D.sprite_frames.get_animation_names()
	
	var N = animation_names.size()
	var i = randi()%N
	$AnimatedSprite2D.animation = animation_names.get(i)
	
	$AnimatedSprite2D.play()
